Game localization: how to market in different countries
A game developer could reach a much bigger audience when looking for chances in markets where you don’t speak the language.
Scott Johnston at Spil Games
How to make a game in one week - Epic MegaJam learnings
Building a playable and presentable game in one week is no joke. We would like to share our experience on how we accomplished it through scheduling, prioritizing features, coming up with the minimum viable product, and incremental playtesting.
Kenneth L. Ng at Dissonance Entertainment
New minibook released: create HTML5 vertical endless runner cross platform games
I am ready to show a brand new minibook about a topic I am sure you will find really interesing.
Emanuele Feronato's blog
The last 10%: how to push through when the finish line is near
We put so much pressure on the idea of actually finishing something and saying ‘this is done’ that we stress and look for excuses to delay that moment.
Jason Zook at The Crew
X-Mas Special on Zenva Academy, all courses on sale including The Complete Game Development Course
Calculating dynamic light and shadows in tile based roguelike games – part 4: a first real world example
I am showing you a little example in a randomly generated dungeon.
Emanuele Feronato's blog
2D lighting system
This article explains how I did the lighting for a game I’m working on.
Jon Valdés' blog
Offline web apps on GitHub Pages
Oghliner is an npm package that simplifies both offlining an app with Service Workers and deploying the app to GitHub Pages.
Myk Melez and Marco Castelluccio at Mozilla Hacks
A-Frame - building blocks for the VR Web
QICI Engine - JavaScript open-source game engine
GameDev Market charity Christmas bundle
Aliens vs Zombies – free game assets
An automatically playing 3D Snake game using WebGL
The story of space debris in WebGL
Flexbox Froggy, a game where you help Froggy and friends by writing CSS code