— issue #103

Gamedev.js Weekly #103

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.


5 smart ways that games have incorporated holiday themes
We’ve talked to some of our game development friends and gathered a list of some holiday-themed games that offer instructive examples for game developers.
Bryant Francis at Gamasutra

Minimalism in game design: examples, tips, and ideas
When communicating a message, brevity can be more viable than verbosity.
Sonny Bone at Tuts+ Game Development

Game localization: how to market in different countries
A game developer could reach a much bigger audience when looking for chances in markets where you don’t speak the language.
Scott Johnston at Spil Games

How to make a game in one week - Epic MegaJam learnings
Building a playable and presentable game in one week is no joke. We would like to share our experience on how we accomplished it through scheduling, prioritizing features, coming up with the minimum viable product, and incremental playtesting.
Kenneth L. Ng at Dissonance Entertainment

New minibook released: create HTML5 vertical endless runner cross platform games
I am ready to show a brand new minibook about a topic I am sure you will find really interesing.
Emanuele Feronato's blog

The last 10%: how to push through when the finish line is near
We put so much pressure on the idea of actually finishing something and saying ‘this is done’ that we stress and look for excuses to delay that moment.
Jason Zook at The Crew


X-Mas Special on Zenva Academy, all courses on sale including The Complete Game Development Course

Calculating dynamic light and shadows in tile based roguelike games – part 4: a first real world example
I am showing you a little example in a randomly generated dungeon.
Emanuele Feronato's blog

2D lighting system
This article explains how I did the lighting for a game I’m working on.
Jon Valdés' blog

Offline web apps on GitHub Pages
Oghliner is an npm package that simplifies both offlining an app with Service Workers and deploying the app to GitHub Pages.
Myk Melez and Marco Castelluccio at Mozilla Hacks


A-Frame - building blocks for the VR Web

QICI Engine - JavaScript open-source game engine


GameDev Market charity Christmas bundle

Aliens vs Zombies – free game assets


An automatically playing 3D Snake game using WebGL

The story of space debris in WebGL


Flexbox Froggy, a game where you help Froggy and friends by writing CSS code

© 2014 - 2024 Enclave Games | Privacy policy Contact