— issue #100

Gamedev.js Weekly #100

Articles

What makes games funny? A look at comedy and humour in video games
Games with funny elements have always existed, but at what point does an interactive experience become a comedy game?
Matthias Zarzecki at Tuts+ Game Development

Amazon helps game devs make money through self-serve T-shirt sales
It might not be that easy to make money in a free-to-play mobile game. But you’ll have an easier time than ever making bank on T-shirts.
Dean Takahashi at Venture Beat

So you wanna make video games, huh?
Lately, I notice that when people tell me that they want to work in video games, I feel a sense of panic on their behalf, like they’re telling me that they’re about to go and do something dangerous or negative.
Geoff Ellenor at Gamasutra

Game addiction: intense as a love affair but often just as brief
It’s easy to forget, in a business where big numbers matter so much, that each game player is an individual with their own interests and own tastes.
Scott Johnston at Spil Games

Flash, HTML5 and open web standards
Today, open standards like HTML5 have matured and provide many of the capabilities that Flash ushered in.
Adobe Corporate Communications

Ten lessons over ten years
This month (December 2015) marks my 10 year anniversary as a professional game designer. I've learned a lot in that time, and I want to use this anniversary as an excuse to share some of what I've learned.
James Youngman at Gamasutra

Teaching AI to play Atari will help robots make sense of our world
Google is teaching machines to play Atari games like Space Invaders, Video Pinball, and Breakout. And they’re getting pretty good.
Cade Metz at Wired

Tutorials

The complete guide to debugging Phaser games
Debugging games can be especially challenging due to their fast paced real time nature. Fortunately, Phaser comes with quite a few tools built in to help you debug your games.
Ben Sparks at GameDev Academy

HTML5 game prototype like Goat Rider powered by Phaser and Arcade Physics
In Goat Rider you simply have to ride a goat with a weird set of characters including an elephant.
Emanuele Feronato's blog

Game monetization
When you've spent your time building a game, distributing it and promoting it you should consider earning some money out of it.
MDN Games

Tools

Make Your Own Games! - Game Maker: Studio Giveaway

Lazer - Phaser 3 dev repository

Mo.js: motion graphics for the web

Demos

Pearl Boy

ARK starmap

Games

RGB Squad

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